PodNet is an event management system for Unity that facilitates loose coupling between game systems. Type-safe, thread-safe, and zero dependencies.
Broadcast Events
One-to-many communication for notifications
Request-Response
Synchronous communication with return values
Channel-Based
Scoped messaging on named channels
Polling
Collect responses from multiple handlers
See It In Action
Simple Event Broadcasting
Request-Response Pattern
Debug Console
Ready to Get Started?
Coming soon to the Unity Asset Store