PodNet - Event System for Unity

PodNet is an event management system for Unity that facilitates loose coupling between game systems. Type-safe, thread-safe, and zero dependencies.

Broadcast Events

One-to-many communication for notifications

Request-Response

Synchronous communication with return values

Channel-Based

Scoped messaging on named channels

Polling

Collect responses from multiple handlers

See It In Action

Simple Event Broadcasting

Broadcast example

Request-Response Pattern

Request example

Debug Console

Console output

Ready to Get Started?

Coming soon to the Unity Asset Store